Friday, 28 November 2008

Week 10

The animation of the M did not go overly well moving the M caused a lot of problems with the skin causing lots of folds and dents to appear, as well as during walking it the shoulders of the M separated and caused it to stretch and deform.

In the end the animation of the M was a simple walk forward and had the guitar move up and down to look as though it was being played as well as a floating guitar can. This also caused conflicts on whether the M should use his legs to play the guitar but this would cause the M to randomly float and out of the two the guitar floating was the less of two evils as well as overall actually looking good.

With the animation I added several cameras so that I could render different views of the animation rather than just a face on shot of the M walking.

I tried to improve the M walking by making his legs look more obvious in the scene using more movement but with this I had trouble with the bones in the M which were causing the Ms Legs to fold skin and look very unnatural since the M leg had no real type of knee. With the problems with the M bones I again tried to re-bone the M in an attempt to make it look better but this caused the skin from the M to randomly stretch into the distance during the animation.

Merging the M with the stage to create the actual scene instead of just a character took a few tries and had to have the M resized a few times because of it being as tall as most of the stage but the M was placed in and resized correctly so that its animation would take place on the stage.

The animations with each camera were short cuts because I thought quick cuts to heavy music would look better then a long shot which wouldn’t go as well with the music.

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