I added lighting to my M scenes to give it a more concert/club type feel and add more into the scene. The lights were created and positioned to come from the lights on the stage. I animated the lights to move in patterns using the animation option of a path constraint and creating a line to act as a guide.
This week was used to render my own clips of the M and help do any other pieces that the group needed doing. With this I boned the A character as James was working on setting up the stage to have the characters perform on.
Boning the A was simple but because of the shape it had very little ability to move its legs but it had enough to have it able to tap his leg to a beat giving a simple animation.
After helping with the A, I thought about how to sort the band scene at the end we had decided on. For the band scene I decided to create instruments to be used. I started making drums out of cylinders and boolean holes out of them to create covers for the drums which could have textures on them. The drums were linked together with a frame I created to show that the drums where more realistic instead of floating in the air. The outside of the drums has a reflective texture so that it would look good with the lighting effects. The drums were not animated but the decision was to not to until the animation in the stage was already done so that the cymbal would react to the music and not randomly be played.
I also created an acoustic guitar to be used in the band scene for the Y since it currently had no instrument and looked out of place. The guitar was created the same as the flying V guitar made for the heavy metal M.
Later on during creating the band scene the acoustic guitar was dropped out as the Y looked better without carrying a guitar.
With the band scene the animation on each character was changed to avoid it all looking the same and simple cartoony animations of the characters jumping and moving was instead added to imply the emotion of happiness and that the characters are having fun.
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