Friday, 14 November 2008

Week 8 - Starting the M

This week was mostly used to begin to give the characters shape and try to give them any items and clothing that they might use.

I began to create the M using to cylinders and welding them together to give an M shape that was more rounded which I believe would of looked better then a square variation to give a better look. Welding the cylinders did give some trouble it seemed that at certain angles you could see like a grove at were the cylinders were connected but at most angles it would be fine.

Giving the M hair was simple to do; all that was needed for the M was to convert the M to an editable poly and selecting a portion and applying a hair and fur modifier to it. Changing the hair was just using the styling tools within the modifier and changing the colour, length and style.
The M hair caused a lot of rendering problems on some machines causing the hair to randomly appear on the bottom of the piece. In my opinion the hair also did not look to good as I wanted which was probably because the hair went through the grove in the middle of the M and did look much humanised.



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