Mapping out the face was probably one of the more straightforward pieces of the face though I did encounter a few problems. While mapping the side of the face I found that I did not places the points well causing the face to become rather jagged and pointy in places.
There were also a few times where I did not have enough quads in places causing the face to have some badly stretched and even some dented areas. To stop some of this I used the cut option with the editable poly to create more quads out of the quads that I had already mapped.
One last problem was that I had forgot to weld the points together which caused the face to always be jagged and mishaped.
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